
Sony Pictures Imageworks and Industrial
Light & Magic Join Forces on 'ALEMBIC'
July 28, 2010
Source: Sony Picture Imageworks
ALEMBIC is an open
source exchange format that aims to become the standard for
exchanging animated computer graphics scenes between content
creation software packages.
Visual effects houses Industrial Light & Magic (ILM) and
Sony Pictures Imageworks announced a co-developed open source
project titled Alembic. At its core, Alembic is a computer
graphics interchange format focused on efficiently storing
and sharing animation and visual effects scenes across multiple
software applications. It was designed to handle massive animation
data sets often required in high-end visual effects, which
are routinely developed and produced by companies such as
Imageworks and ILM.
The code base for Alembic is available for download on the
project's Google Code site and more information can be found
online at: http://www.alembic.io.
The companies joined forces earlier this year when it became
apparent that they were independently developing software
designed to solve the same problem: how to easily share complex
animated scenes across a variety of disciplines and facilities
regardless of what software was being used.
Alembic includes tools that allow collaboration while working
with a generic, extensible, data representation scheme. In
essence, it distills complex and often proprietary, animated
scenes into application-independent files with baked geometric
results. These baked results can be fully re-importable across
the range of supporting software.
"Who better to understand the demands of high-end production
better than those who are in the thick of it," explains
Lucasfilm CTO, Richard Kerris, "working with the team
at Imageworks, I think we have created a file format that
will have a significant impact on the industry as global production
and shared workflows continue to be a driving force."
"Even though we recently started using our new format
on multiple productions, as soon as we learned about ILM's
concurrent development it was immediately clear that one open
source format utilizing the very best technology from both
companies would offer the best solution for the industry,"
notes Rob Bredow, CTO of Sony Pictures Imageworks.
Both studios have made strides with open source software and
recognize the importance of such initiatives, ILM with the
industry standard OpenEXR format and Imageworks with Open
Shading Language(OSL), Maya Reticle, Field3D, OpenColorIO,
and Scala Migrations. The studios each saw the need for a
tool like Alembic, something that would fit within existing
pipelines and allow for customization at the facility level
without impeding the ability to share work.
Here's what some of the leading solution providers have to
say about Alembic:
"The Alembic initiative shows again the leadership and
the vision of ILM and Imageworks. As visual effects and moviemaking
processes are changing rapidly, Alembic enables increased
levels collaboration throughout production. This will help
the entire industry implement modern pipelines for the creation
of digital entertainment. Autodesk is thrilled to support
this initiative."
Marc Petit - Senior Vice President, Autodesk Media &
Entertainment
"We're very excited by the possibilities of Alembic.
Interchange formats need to be open and non-proprietary to
achieve adoption, and innovations that fit these criteria
but also come out of genuine production experience are what
the industry needs. These days no software vendor or facility
can be an island, and Alembic is a wonderful bridging idea
that will remove another unnecessary hurdle in the creative
process."
Bill Collis - CEO, The Foundry
"We have high hopes that Alembic will do for 3D transport
what EXR has done for linear HDR data. Creating a consistent
and fail proof method for inter-pipeline data transport is
critical to the progression of our industry. As a firm believer
in the multi-app pipeline, Luxology is definitely on board
with this venture."
Brad Peebler - CEO/Co-Founder, Luxology
"True to their roots, ILM and Imageworks are taking the
visual effects industry to the next level by spearheading
the Alembic file format. We're honored to partner with them
on it . With native support in our Application Acceleration
Engines, such as SceniX, artists around the world will be
able to more easily unleash the massive power of our GPUs."
Dan Vivoli - Sr, Vice President, NVIDIA
"By providing native support for the Alembic file format
within our Application Acceleration Engines, we're further
expanding the best APIs for utilizing our GPU technology."
Dominick Spina - Technology Product Manager, Digital Film,
NVIDIA
"RenderMan has always been synonymous with open standards
and we are very excited about the prospect of an industry
alignment around the Alembic geometry interchange format."
Dana Batali - Vice President of RenderMan at Pixar Animation
Studios
"Houdini artists are accustomed to using baked geometry
to transfer shot data from one part of the pipeline to the
next but have not been able to easily share this data with
other applications. Now with Alembic, this production-proven
approach can be used with all commercial and proprietary applications
in an open and collaborative way. Side Effects fully supports
this initiative."
Kim Davidson - President and CEO, Side Effects Software
Alembic is being offered via the BSD 2.0 license and is written
in C++ and Python, leveraging the boost and HDF5 C/C++ libraries
heavily, as well as OpenEXR.
For more information visit: www.alembic.io.
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